And technically I’ve heard it’s not an open-world, it’s free-roaming. A big change with the Mirror’s Edge Catalyst is that instead of a simple level-based game, Mirror’s Edge: Catalyst is now an open-world. It has a few good moments, though most of the best moments occurred inside the linear missions of the game. This doesn’t live up to the original Mirror’s Edge. the numerous people calling Catalyst inferior were correct. Yes the gun combat was bad, but that was supposed to be fixed in the sequel, so… for ten bucks I took the plunge. Like many people I enjoyed the original Mirror’s Edge, and why wouldn’t I want to play a sequel to something I enjoyed. The tipping point for this topic was Mirror’s Edge: Catalyst. I put the idea aside and played more games. I finished the game and had no desire to explore more. ![]() Again, a very good game, I love Respawn Entertainment, but it was another one where, the open-world aspects of the game, really didn’t reach me. I started to think about this topic again when I was playing Star Wars Jedi: Fallen Order. ![]() ![]() This video isn’t intended to be “Stop making open-world games.” Horizon: Zero Dawn was enjoyable, and while that topic could be made, I think we need to talk about why these open-world games aren’t working as well, or just becoming tiresome. It seems that a lot of companies are thinking everything needs to be in an open-world. There’s a lot of open-world games out there, and it’s a category that doesn’t seem to be slowing down. At that point, I was burnt out on open-world games and took a break that lasted maybe a month at most.
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